Forces Of Augustgrad

Race info:
Forces of augustgrad is the 14th race of the mod, The most powerful terran race and the first race with leveling units, that can be good in late game.

Pros:


 * 1) Strong leveling units with lots of abilities and upgrades.
 * 2) Various trooper spam.
 * 3) Upgradable gas gathering.

Cons:


 * 1) Expensive units
 * 2) Losing all guards means end of the game
 * 3) troopers are dying to any AoE damage



Race capabilities
FoA can use 4 abilities from their CC, which player unlocks after building advanced structures(Ghost academy, armory, engineering bay, fusion core). They are buffing unit speed and attack speed, making area dangerous to stand in, forcing enemy to split their forces or calldown a giant siege walker that deals great damage and explodes if killed by enemy.

FoA guards will level up to unlock different abilities, all of them can level up to unlock different abilities and upgrade their stats until the 7th level, which is final. This race is not so complicated and consists in lots of spammable troopers.Barracks, Factory and Starport units are super gas expensive and FoA can get an upgrade to gather more gas per SCV

Infantry is mostly useless in late game, though 50% of it is leveling up.

Mechanical units are more expensive and all of them are earning experience.

The FoA fleet consists in the most expensive and strong units which can support or lead the army.

Every FoA royal guard is an elite leveling unit that refers to their melee or coop unit.

The most useful and powerful guards are Emperor's shadow - the ghost that can use tactical missile strike, immolation round, snipe round and forced drop. Explodes itself on death, Blackhammer - the thor that can self repair(Can use drops during the repair process), drop troopers use powerful barrage cannons and the Pride of Augustgrad - the battlecruiser that can detect cloaked or burrowed units, use upgraded yamato gun shot and drop conscripted troopers. Upgrades it's weapon after reaching 3rd level.

Broadcast propaganda is the first ability of command center, unlocks after building patriot bay. It applies local buff to the targeted unit for a short time.

The second ability is named Contaminated sky. It covers a big area in poison gas, decreasing enemy unit life regeneration unless forces are leaving it's radius or until it expires.

Archimedes III cannon launches a controllable beam(2 charges maximum) that can split enemy forces but is damaging everything under or near it.

Drop Odin is the final ability, that unlocks when the fusion core is built. It drops a giant siege walker that deals big AoE damage and explodes if killed by enemy.

Strategies
Massing thors and battlecruisers: Thors and battlecruisers are expensive and FoA needs a good economy to provide their mass production. FoA has to control many bases to do it or add field response and missile troopers to fill the supply. Thor + Odin drops.

Thor timing push: Player should make 8 flame troopers, 1 thor + medivac, fusion core and 4 protection troopers. Pushing at the 8th minute and dropping the odin right on the enemy's main base.