Guard Marine

Guard Marines are the backbone of the Blue Intel's infantry. Their roles vary from a strong and cheap assault force to a replenishable defender army. They require 50 minerals, 1 supply and 5 seconds(if upgraded) to be trained. They are capable of dealing large amount of damage in a short period of time.

History
Long ago a large group of people, combat researchers, scientists, soldiers, led by Harold Smith, who's goal was to interact with the outskirts of Umojan territory.

Understanding that military had to be taken into someone's hands and not just randomly sent out with basic orders, he started commanding groups of marines, loyal to him, the guardsmen, eventually completely securing several systems.

During their first days they have attempted to organize a mass production of cheap confederate-based suits, which ended badly, even the stolen gauss rifle design was untrustable.

Charged Shot
Originally, charged shot was a malfunction in umojan primitive gauss rifles, causing rounds to get stuck and then shoot out all bullets at once. Potential in it was seen, and instead of fixing it the issue, it is now controllable when it would be caused and the Guard Marines were outfitted with special ammunition for it.

Umojans didn't have a Super AI to help them like the confederacy, so slowly they were building up research facilities to keep up with it, eventually having the most advanced technology available, thus the firepower of Guard Marines and etc. It's notable that most of the research for guard marines was done by Blue Intel.

Unit Stats
The most notable difference between the usual marines is their amount of hp.

Their amount of hp allows them to take 34% more damage. Their Charged Shot deals 10 damage to non-psionic and non-structure targets and allows them to either focus down or weaken the first line of enemy's forces.