Jacob revenge

Race description
Jakob Revenge is the 16th race of the mod and the first race of the 3rd generation. It has lots of choices for its units and can end the game, destroying all structures for large amount of resources.



Structures
Jacob revenge structures are similar to usual terran ones except experimental AI, which is the main upgrade structure. It has 2 upgrade lines, both of them have 90 charges and 3 upgrades to research. Each of them is increasing unit stats(For example, health or attack speed)

Units
Jacob revenge units are able to customize themselves in different ways.

Warrior is able to upgrade into 8 different units(final upgrade). Firebat attachments can give them ability to fly to their destination or increase amount of health points.

Monster attachments can transform unit into charging predator or a sniping death knight.

Specialist attachments can transform unit into a healer or a quick AoE damage dealer. Guard attachments can transform unit into a shielder or aoe ability damage dealer with anti armored damage.

Cyborgs can be upgraded for different purposes, from autoturret spam to the main anti air unit in the ground army.

Psionic specialists vary from each other by straight combat role and infiltration harass role. Both specialists have 3 abilities for their roles.

Mechanizer units can choose 2 upgrades from three straight lines for their different roles. From harass to anti-air unit.

Ground annihilator can be permanently cloaked, have anti air cannon or increase it's stats.

Jacobs revenge fleet consist in quick harassment bombers, anti capital units or transport ships.

Cruisers can use cloak, warp drive, etc.

Tactics
Jacobs revenge is a really flexible race and only opening may be different. Player should rush cloaktank or ghost ASAP to halt enemy's eco.