Blue Intel race

Race info
The first race of the mod, formerly umojans. The easiest terran race of the mod, offers lots of units for lots of situations. First unit of each military building can be upgraded to be built in a short period of time.

Pros:
Swarms of cheap units can overwhelm enemy


 * 1) Long targeting, devastating nuclear strikes
 * 2) Map revealing upgrade and buildings

Cons:

 * 1) Swarmer units are weak, though able to restore quickly
 * 2) Most of units are dying to a simple splash attack
 * 3) Guard bots are weak and have a too short lifetime to fight against most of early units in more than 3

Race capabilities:
Blue intel has got diverse set of units, from guard marines to nuclear carriers-Cerberus cruisers.

Every unit except factory units can blink at the cost of their health(20%), support units have got aegis defensive pistol ability to take part in combat at low energy level.

Factory units are upgradable to have more speed, attack speed(except for micro angel) and health.

Infantry units(Guard marine, marauder) can be upgraded to lose armor/max health and gain increased attack speed. Bunkers are increasing their attack speed as well.

Specialist units have got area/single target abilities, their numbers are different per each unit.



Umojan Relay A unique invulrable building with the possibility of harass, upgrades for Significance and cheeses. It can scan, buy 40 Significance for 400 minerals or 250 gas. After researching "Gather intel", the map will be revealed only to the intel player, other players can't share this vision.. It can drop elite units. It has 3 types of weapons and armor. Each weapon tier increases the damage by 10% for 50, 80, 120 consecutively.Each armor tier reduces the damage from hits by their unit by 10%. Same price.

Blue Intel infantry forces are available from barrack and are upgradable in armory/generator. Guard marines can use psionic round, that is dealing 15 damage and is recharging 150 seconds.

Destructor security marauders are anti-massive unis, that can slow time for a short duration.

Tsunami is an autoattacking unit, that fires on the move.

Heaven's angel is a medic with teleport.

Reapers are throwing bombs instead of their weapon.

War generals are powerful guard marines with Psi-round, Inspire and Plasma shoot. Inspire is buffing other units near the War general. Exterminator is a walking tank, that can take lot of damage and be upgraded to increase it's stats.

Shadow guards are specialists with slash, grapple hook and emp. Can't cloak.

Mech army is more powerful than usual terran units. Can't blink.

The regular vehicle - rail gunner. Does not have abilities but is good for single target damage and harass.

Plasmers deal lot of damage to armored targets and can be upgraded to have the same damage for all unit types.

Tank is able to shield itself. If shield has not been destroyed or damaged more than 300, they get 200 unlimited time shields.

Micro angel is great in destroying single armored targets. After upgrade fires 40 missiles, each dealing 8 damage. Ultrahound is a good anti-unarmored target destroyer, able to use shadowcharge, deals bonus damage to light units.

God's hammer is a greater version of a thor, that has got 1000+ hp.

Blue Intel fleet has a really powerful unit set.

Flagship destroyer can use powerful suicide or act like an usual viking.

Sonic medivac is slower than it's normal version but can pick up more units and travel at high speed with sonic afterburners ability.

Flying nemesis can use lots of charge abilities that deal major damage and can be upgraded for more charges.

White phoenix is a smaller battlecruiser that can use short cooldown yamato gun.

Specialist units are shadow guard, cerberum, starport detectors and cerberus.

Shadow guard is a ghost with slash, emp and a hook, can teleport.

Cerebrum can disable other units near it and use a slowing round, that slows unit by 99%.

Hail is a raven with 4 global per player marine drop charges and anti-building missile. Can use surprise party to wipe bases

Expeditionary vessel is a science vessel with plasma shot.

Cerberus battlecruiser is a terran carrier with a surprise party ability.

Strategies:
Blue intel MMM timing push

Do not hurry to expand and upgrade marines to be built quickly. Expand once you have started to make barracks and a supply depot(Can't lower them). upgrade a stimpack and build 1 factory. Build armory and research quick building. Make marauders constantly. Set the 3rd barracks for marine production and get 2 starports to build medivacs in bigger numbers. Build 3 medivacs and bring enough forces to fill them. get them near the enemy main(not natural) and activate sonic thrusters. drop in your enemy's mineral line and kill the townhall def. marines can overwhelm because of their spammability and marauders will slow all enemy units in area, that can cover a ramp. they are fully slowed and can't defend their main because of marine fire.

 Blue intel mech 

Expand faster, start building a refinery after barracks. Then supply depot. Build a marauder and get it into a bunker on you natural(build when you will establish the main eco), then the 3rd base and another bunker with marauder. Build 3 factories, armory and a singularity controller. Build 2 plasmers and a micro angel. Do it 3 times and switch to warhounds construction. make 2 cerberums and go to attack.

 Mass marines 

Nothing hard, just mass marines once the swarm upgrade is done and build medivacs to drop. This tactic usually fails in lategame, so add exterminators or other infantry units. Marines take less place and fire fast after stim infusion upgrade.

Trivia
This race description says that it is loved by a russian player.

All tactics were tested on living people.

Blue intel had more ares drop range.

This is the very first race of the mod.