Corrupted race ( plague effects )

Pros
Debuffs will exclude player units.

The effect will be always active since it can be autocasted

To get rid of the effect that the plague is applying. Your enemy must destroy plague center ( building ) 1000 HP

Cons
Debuffs will be applied to EVERYONE except player. This means players teammates will be debuffed as well.

Plague center which is a building that spreads the effect of plague is also player supply provider. This means if it gets destroyed player will lose supply. Player will have to rebuild it. Otherwise, plague effects will not work and players supply counter will most likely be red

Bio plague effects
The effects will be applied to the bio units.

Myopia 100 minerals 100 gas. Reduce vision by 3

Oppositional Defiant Disorder 150 minerals 150 gas. Stop command stops working

Weakness of 200 minerals 200 gas. Reduce armor by 2

Self-esteem 150 minerals 150 gas. Reduce weapons range by 2

Muscle Weakening 125 minerals 125 gas. Reduce movement speed by 15%

Opposing Organisms 250 minerals 250 gas. Shield regeneration reduced by 1

Mechanical plague
Effects will be applied to the mech units.

Weapon blockage 150 minerals 150 gas. Reduce attack speed by 25%

Liquid In Movement Servos 150 minerals 150 gas. Reduce movement speed by 0.5

Hull-Destroying Acid 200 minerals 200 gas. Reduce armor to 0

Sabotage Shield Generators 300 minerals 200 gas. Reduces shields HP by 75%

Short Circuit 200 minerals 150 gas. On enemy units death. Creat explosion that deals 15 damage 30 to armor. Explosion damages everything

Flyer plague
Effects will be applied to the air units.

Spray Liquid 100 minerals 100 gas. Cloaking is not possible anymore

Breaching Acid 200 minerals 200 gas. Reduce HP by 25%

Increase Weight 250 minerals 200 gas. Reduce movement speed by 25%

Drain Energy 150 minerals 300 gas. Reduces max energy by 50%

Infested Projectiles 200 minerals 300 gas. Reduce damage done to player units by 7

Psionic plague
Effects will be applied to the psionic units.

Burn Psionic Energy 200 minerals 200 gas. Reduces energy by 25 and half the energy regeneration.

Short-Sightedness 200 minerals 100 gas. Reduce vision by 6

Massive plague
Effects will be applied to the massive units.

Complete Discoordination 200 minerals 200 gas. disable spells that you must target.

Destroy Weapons 150 minerals gas 200. multiplie weapon speed by 0.66.

Burm Armor 300 minerals 150 gas. Set life regeneration to -1. If regeneration is negative unit will take damege all the time.

Light plague
Effects will be applied to the light units.

Psionic Tissues 250 minerals 150 gas. When enemy units dies create a shock wave that deals 100 damage to shields and soaks 100 energy.

Web on organs and systems 225 minerals 225 gas. Spells like stimpact which cant be targeted stops working.

Regenerating Cells 125 minerals 125 gas. Effect of light plague last 30 seconds.

Side note
Corrupted has units that are similar to standart zerg ( That doesnt mean they are useless ). Players main task is to help team. Coordination is key to achieve victory.

Summary
Corrupted ability to debuff is massive. It can help players team to achieve victory but also cause teams defeat.